Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!
A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️
Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.
Read First (Important Changes)
- New minimum OS / platform requirements:
- Windows: 64-bit Windows 10 21H1+ (Windows 11 supported)
- macOS: 11 Big Sur+
- Linux: Ubuntu 22.04 / 24.04 (64-bit)
- Win 32-bit builds are no longer supported.
- Keybind behavior changed: keybinds now use physical key location instead of character (better across keyboard layouts). Keybinds have been reset due to this change.
- Image pipeline update: your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
- Voice chat: if you are the host and disable voice chat, it disables voice chat for all players.
Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.
Summary
- Engine & platform
- Engine upgrade to Unity 6 LTS for smoother performance, better stability, and faster loading in many cases. Over 5 years of engine improvements!
- Native Apple Silicon support on macOS with a universal app (Apple Silicon + Intel), using Metal by default on Apple Silicon.
- The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
- Rendering & mod assets
- New Vulkan graphics API option on Windows & Linux (experimental) for potentially better performance in heavy scenes.
- New rendering & image upgrades: higher quality PCSS shadows, optional image translucency, and WebP image support for more efficient mods.
- Quality of life
- Camera movement improvements, deal from bottom of deck, keyboard layout–friendly keybind behavior, turns system improvements, controller pointer smoothing, music player overhaul, notepad improvements, grid tools, erase-all controls, Cloud Manager upgrades, and new console options.
- Lua / creators
- Lua upgrades including a new turn-order API, improved deck dealing controls (including “deal from bottom”),
putObject index support, plus stability fixes for scripting and drafting/hand selection workflows.
Engine, Platform & Security
- Updated TTS to Unity 6 LTS.
- Updated all plugins to their latest compatible versions.
- The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
New OS / Platform Requirements
-
Windows
- 64-bit only.
- Minimum: Windows 10 version 21H1 (build 19043) or newer.
- Windows 11 fully supported.
-
macOS
- Minimum: macOS 11 Big Sur or newer.
- Ships as a universal app that runs on both Intel and Apple Silicon (M-series).
- On Apple Silicon, TTS runs natively (no Rosetta required).
-
Linux
- Officially supported/tested: Ubuntu 22.04 / 24.04, 64-bit.
- Wayland and X11 supported (behavior may vary by distro/driver).
If you're on an older OS than the above, TTS may not launch after this update. Please update your system.
Graphics APIs
-
macOS (Apple Silicon)
- Metal is now the default graphics API when running on Apple Silicon.
- If you're not on Apple Silicon, the game uses OpenGLCore by default.
-
Windows & Linux
- Added Vulkan as a new experimental graphics API.
- In very demanding scenes, Vulkan can offer better performance on supported hardware.
- If you hit visual glitches or stability problems, switch back to the default renderer.
Security
- Includes the latest Unity 6 security fixes, addressing known file-loading vulnerabilities in older engine versions.
- Combined with code signing, this should reduce security prompts and exploit risk.
General & Performance
- Greatly increased snappiness of WASD camera movement with less "floaty" gravity.
- Keybinds now use physical key location instead of character, so bindings line up across different keyboard layouts.
- Turn order UI now updates dynamically in the top-right player list whenever turn order changes.
- Controller input for moving pointers should now feel slightly smoother.
- Greatly optimized network serialization on CPU via more efficient bitpacking.
- Image loading improvements
- Loading new (uncached) images is now more performant.
- Improved image quality in many cases.
- Reduced likelihood of crashes when large or many new images are being loaded.
- Added support for WebP images, a more efficient image format than JPG or PNG. (Feedback #2273)
- Voice chat improvements:
- Disabling voice chat in the configuration menu properly stops all voice chat processes.
- This can fix audio issues with some Bluetooth headsets.
- If you are the host and disable voice chat, it disables voice chat for all players.
- Added an error message when trying to use voice chat when it isn't connected.
- UI theme can now automatically follow your system theme if none is manually selected.
Rendering Options
- Added a higher quality shadow setting PCSS, which gives more realistic shadows and blurs based on distance.
- Added a new console command
Translucency that allows images to support partial translucency (EXPERIMENTAL, please send us feedback on this!).
Connectivity & Session Safety
- Added a popup when disconnecting while players are still connected to offer them host migration. (Feedback #2663)
Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
Music Player
- Added search filter for playlists. (Feedback #2143)
- Added Clear Playlist button.
- Added Export Playlist and Import Playlist
- Save your current playlist to a file.
- Add a playlist file into your current playlist.
- Added Upload Music Folder
- Select a folder and upload all songs in it at once, with naming.
- TTS will now suggest a name for a song when you provide a URL or file.
- Fix: Music player no longer breaks when loading a new mod. (Feedback #2038)
- Fix: Music events no longer break when a song ends with no playlist active.
- Fix: Music player no longer resets when loading a save file with no music saved on it.
Notepad (On-Screen Notes)
- On-screen notes region is now resizable.
- New notepad settings for:
- Font
- Font size
- Text justification
- New console commands:
ui_notepad_edit
ui_notepad_left_align
ui_notepad_locked
ui_notepad_fixed_width_font
ui_notepad_font_size
ui_notepad_size
ui_notepad_text
Grid
- While Grid settings are open, the grid now renders on top of everything, making adjustments easier.
- Controlled via
ui_grid_highlight_when_editing (console / Misc setting).
- New anchor & gizmo mode
- Click the Gizmo button in the Grid window.
- Select a component to center the grid on it.
- Ctrl+click a second component to size the grid appropriately (using your snap settings). (Feedback #1871)
- Added
measure_grid_multiplier command.
Erase All
- Applies to drawn lines, text, and decals.
- Non-promoted players
- "Erase all" now only erases their own drawings/decals. (Feedback #1841)
- Promoted players
- Can erase everything
- Can erase just their own
- Can erase all content from a specific player
Cloud Manager
- Cloud folder dropdown now has a "Select Folder" button that opens the Cloud Manager folder browser. (Feedback #711)
- Starred folders
- Folders can now be Starred (button next to folder name).
- Starred folders show first in the folder browser dropdown. (Feedback #711)
- Cloud search now restricts results to the current folder. (Feedback #1839)
- Fix: Resolved several file browser issues and cleaned up its underlying code to improve stability.
Dealing: Deal From Bottom
- Holding ALT while dealing or drawing from a deck will now take the card from the bottom of the deck. (Feedback #2680)
- The deck will do a small “hop” animation to make it clear when this happens.
- Works both with the number keys and the GUI.
- Dealing hand objects will now correctly deal to your new hand if you change the table.
Misc Features
- Custom Figurine
- Added Reset Scale to an object's scale context menu. (Feedback #2078)
- Hotseat player names are now remembered between sessions. (Feedback #2070)
- Added
vr_floor command / VR setting
- Lets you turn off the floor independently of
fog / "Floor Of Mist". (Feedback #2173)
- Server browser improvements
- Player names now show in the server browser.
- Your name is hidden if you are offline, invisible, or you untick the "Show Name In Server Browser" option.
Console Commands
New/updated commands:
component_hotkey_state_change
- When enabled, press number keys while hovering an object to change its State.
- Appears in Misc Settings.
ui_notebook
- Shows the Notebook window.
text_tool_default_font_size
autorun_lua
- Controls whether Lua automatically runs when updated.
camera_reset_on_color_change
- Controls whether the camera automatically moves to your seat when you change color. (Feedback #256)
show_name_in_server_browser
- Controls whether your name is listed in the server browser for public servers you join.
measure_grid_multiplier
- Applies a scale multiplier when the line measure tool is in Grid mode.
Fixes:
- Fixed
help command not working on commands that have no arguments.
- Removed old console commands related to global chat. (Feedback #2117)
Open Beta Fixes
- Fixed a major networking issue where loading a save file could break the game state. (Feedback #2641)
- Fixed rewinds and autosaves not working correctly. (Feedback #2656)
- Fixed an issue where XML UI could be blocked by incorrect objects, including the invisible floor at
y = 1. (Feedback #2647)
- Fixed a 64-depth issue when downloading and loading mods. (Feedback #2640)
- Fixed hand selection working incorrectly with the new Lua drafting mechanic.
- Fixed an issue where you could erase your drawn lines incorrectly. (Feedback #2702)
- Fixed several HandSelectMode issues. (Feedback #2618)
- Fixed a bug in
Lua Wait.collect. (Feedback #2635)
Fixes
- Fixed an issue where XML UI would not be blocked by objects when it should.
- Fixed XML UI not hiding in hidden zones. (Feedback #2673)
- Fixed partial transparency when importing UI and decal images for the first time.
- Fixed advancing the turn immediately after loading a game always going to the first player instead of the second.
- Fixed a macOS issue where text could be entered while the Cmd modifier key was held. (Feedback #2636)
- Fixed infinite bags visually breaking after Undo or Reload. (Feedback #2665)
- Fixed drop indicator not showing color when dropping with Alt + Right Click for decks and stacks.
- Fixed grid size inputs not allowing you to type a
. at the end.
- Fixed
onLoad not executing in Hot Seat Mode. (Feedback #2629)
- Fixed RPG tileset snapping preview so it now displays correctly.
- Fixed Flick and Combine sometimes requiring a double click when you are a client.
- Fixed right click while drawing a line not canceling for everyone else. (Feedback #125)
Misc Fixes
- You can now obtain the "Be Social" achievement using in-game chat. (Feedback #1895)
- Fixed game crashing when trying to load a CMYK JPG.
- Fixed line tool not converting to cm in component mode. (Feedback #1934)
- Fixed "Showing Hand" button displaying incorrect color after seat swap.
- Fixed on-screen hand blocking in-game UI. (Feedback #1757)
- Fixed hotseat turn not being set to correct player on load. (Feedback #1960)
- Fixed hotseat players being unable to drop cards in searched deck. (Feedback #1959)
- Fixed hotseat turn incorrectly resetting when loading a Classic game.
- When starting a hotseat game, the game now only picks larger tables, so all player colors are immediately selectable.
- Fixed context menu not clamping to screen. (Feedback #1966)
- Fixed context menu appearing in the wrong position when right-clicking a card in hand. (Feedback #2051)
- Fixed unintuitive Text Tool placement behavior.
- Fixed appearance of custom card aspect ratios when searching containers. (Feedback #2021)
- Fixed cards merging incorrectly with a deck when the deck is on a snap point. (Feedback #2063)
- Fixed left edge of search dialog not having a collider. (Feedback #2077)
- Fixed Japanese language name in language select. (Feedback #2116)
- Fixed shake detector triggering when the user spams Tap.
- Fixed Random Domino/Card/Mahjong Tile not generating every possible object. (Feedback #2160, #2154)
- Fixed rewind/forward (
rwd/fwd) not working correctly. (Feedback #2161)
- Fixed game breaking on first launch but working on subsequent launches.
- Fixed cards getting cut off onscreen when scaling very large hands.
- Fixed deleting a folder in Cloud Manager not deleting all contained files.
- Fixed issues when uploading PDF files via "Upload All" in the Cloud Manager.
- Fixed a bug where objects with multiple assets (primary/secondary AssetBundles) could think they finished loading too early, breaking on-screen hands, highlighting, and Lua load completion.
- Fixed dice behavior when picking up and dropping instantly, so dice now roll correctly in that scenario.
- Fixed VR floor setting being inverted for the
vr_floor option.
Lua
New Lua functions and features for creators:
Object State Changes
- Added
tryObjectStateChange(object, new_state_index, player_label) and object.tryStateChange(new_state_index, player_label). (Feedback #1822)
- Limited
tryObjectStateChange and tryStateChange to only trigger on valid state indices.
Turn Order & Input Modifiers
- Added
Turns.getTurnOrder() which returns the current turn order, including automatic order (in automatic mode) and custom order (in custom mode).
- Lua will now receive the ALT modifier on the events
onNumberTyped and onObjectNumberTyped.
Dealing API
- Updated
obj.deal(int NumCards, string Color = Colour.SeatedLabel, int HandIndex = 1, bool DealFromBottom = false)
- Now supports dealing from the bottom of the deck when
DealFromBottom = true (only works for decks).
Hand Select Mode
Automate drafting & hand selection:
chooseInHand(label, minCount, maxCount, prompt, players) -> affectedPlayers
chooseInHandOrCancel(label, minCount, maxCount, prompt, players) -> affectedPlayers
clearChooseInHand(players) -> affectedPlayers
currentChooseInHand(player) -> label
onPlayerHandChoice(player_color, label, objects) → Callback triggered when a player confirms their selection.
Wait.collect
- Added
Wait.collect(table expected_ids, on_finished, on_add = nil, on_error = nil) -> {table expected, table results, add(id, ...), reset()}.
Wait.collect takes a list of expected ids and returns a collect_table:
When all expected ids have been added:
on_finished(results) is called with the final results table.
You can call:
collect_table:reset() to zero out call counts and clear results so you can reuse the same collector.
Rewind State
Rewind states are stored periodically. If a store happens in the middle of a complex scripted change, you can end up with bad intermediate states. These helpers let you control when rewinds are saved. (Feedback #617)
Hand Zone Stash
Each player’s primary hand zone now has a “stash” where cards in the players hand can be stashed temporarily:
player.drawHandStash() → draws all cards from stash into hand.
player.setHandStashLocation(v3 position, int rotation) → set stash position & rotation.
card.moveToHandStash() → moves a card in hand into its stash.
Use cases: drafting mechanics, temporary hidden piles, etc.
Lua API Addition
- Lua added an optional index parameter to
putObject(Obj, index). (Feedback #659)
Lua Fixes
- Fixed an issue with
Lua GetData() involving the new Steam IDs.
- Fixed
JSON.encode not working correctly with Unicode. (Feedback #1263)
v14.0.3 Hotfix 1
v14.0.3 Hotfix 2
- Added a 'Community Chat' button to the chat menu that opens the Tabletop Simulator community group chat on Steam. Community Chat Rules need to be accepted before you can join.
- Fixed crash loading certain images (let us know if you have anymore crash events!) https://feedback.tabletopsimulator.com/2736
- Fixed Custom Figurine not updating when you choose to update similar https://feedback.tabletopsimulator.com/2722
- Fixed ui_toast_duration error causing the misc setting menu to not open on first click.
v14.0.3 Hotfix 3
- Added Lua Turns.endTurn() an easy way to end a players turn.
- Changed json save file max depth to 1024...
- Optimized the Wait class and fixed potential bugs with callback and calling stop().
- Fixed "crashed" caused when deleting large RAWT cache after update (made deletion async, so it doesn't appear crashed).
- Fixed not being able to pass turns for non admin players.
- Fixed being able scale objects with locked Y scale to 1 to really small or big.
- Fixed stacking distance for small cards and decks so that the spread action properly works with them.
- Fixed autosaves happening when your server becomes disconnected.
Troubleshooting & Logs
For issues or feedback, post them here: https://feedback.tabletopsimulator.com/
If you hit problems, attaching your Player.log helps us a lot:
- Windows:
%USERPROFILE%\AppData\LocalLow\Berserk Games\Tabletop Simulator\Player.log
- macOS:
~/Library/Logs/Berserk Games\Tabletop Simulator/Player.log
- Linux:
~/.config/unity3d/Berserk Games\Tabletop Simulator/Player.log
Enable logging with /log in chat or the -log launch option.
Thank you ❤️
Engine upgrades are big and tie in to every platform and a ton of unique hardware configurations. If you run into issues, please include with your report:
- OS version
- GPU + driver version
- Player.log
- Workshop link (if it's mod-related)
And again, thank you for your patience during the long gap of silence. This engine work sets us up for faster, more frequent updates going forward.
We have a big announcement coming soon - keep an eye out for around New Years!