December 15, 2025, 3:11 pm

Tabletop Simulator v14.0 - Engine Upgrade, Feature Additions & Performance Improvements!

A quick note from the team: We know it’s been a long time since the last big update. Behind the scenes we’ve been doing a lot of groundwork on the engine and tools, and this patch is the first step to a renewed focus on regular updates and improvements to TTS. Thank you for your patience and for sticking with us ❤️

Thanks to everyone who tried out this update in the public beta—your feedback was invaluable in helping us make it as good as it is. A lot of the new features and fixes came directly from what you shared with us.

Read First (Important Changes)

  • New minimum OS / platform requirements:
    • Windows: 64-bit Windows 10 21H1+ (Windows 11 supported)
    • macOS: 11 Big Sur+
    • Linux: Ubuntu 22.04 / 24.04 (64-bit)
  • Win 32-bit builds are no longer supported.
  • Keybind behavior changed: keybinds now use physical key location instead of character (better across keyboard layouts). Keybinds have been reset due to this change.
  • Image pipeline update: your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.
  • Voice chat: if you are the host and disable voice chat, it disables voice chat for all players.

Gameplay, rules, and your saves are unchanged. This is primarily an engine + quality-of-life update.

Summary

  • Engine & platform

    • Engine upgrade to Unity 6 LTS for smoother performance, better stability, and faster loading in many cases. Over 5 years of engine improvements!
    • Native Apple Silicon support on macOS with a universal app (Apple Silicon + Intel), using Metal by default on Apple Silicon.
    • The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.
  • Rendering & mod assets

    • New Vulkan graphics API option on Windows & Linux (experimental) for potentially better performance in heavy scenes.
    • New rendering & image upgrades: higher quality PCSS shadows, optional image translucency, and WebP image support for more efficient mods.
  • Quality of life

    • Camera movement improvements, deal from bottom of deck, keyboard layout–friendly keybind behavior, turns system improvements, controller pointer smoothing, music player overhaul, notepad improvements, grid tools, erase-all controls, Cloud Manager upgrades, and new console options.
  • Lua / creators

    • Lua upgrades including a new turn-order API, improved deck dealing controls (including “deal from bottom”), putObject index support, plus stability fixes for scripting and drafting/hand selection workflows.

Engine, Platform & Security

  • Updated TTS to Unity 6 LTS.
  • Updated all plugins to their latest compatible versions.
  • The game executable is now code signed, improving trust with Windows and reducing false positives with antivirus.

New OS / Platform Requirements

  • Windows

    • 64-bit only.
    • Minimum: Windows 10 version 21H1 (build 19043) or newer.
    • Windows 11 fully supported.
  • macOS

    • Minimum: macOS 11 Big Sur or newer.
    • Ships as a universal app that runs on both Intel and Apple Silicon (M-series).
    • On Apple Silicon, TTS runs natively (no Rosetta required).
  • Linux

    • Officially supported/tested: Ubuntu 22.04 / 24.04, 64-bit.
    • Wayland and X11 supported (behavior may vary by distro/driver).

If you're on an older OS than the above, TTS may not launch after this update. Please update your system.

Graphics APIs

  • macOS (Apple Silicon)

    • Metal is now the default graphics API when running on Apple Silicon.
    • If you're not on Apple Silicon, the game uses OpenGLCore by default.
  • Windows & Linux

    • Added Vulkan as a new experimental graphics API.
    • In very demanding scenes, Vulkan can offer better performance on supported hardware.
    • If you hit visual glitches or stability problems, switch back to the default renderer.

Security

  • Includes the latest Unity 6 security fixes, addressing known file-loading vulnerabilities in older engine versions.

  • Combined with code signing, this should reduce security prompts and exploit risk.


General & Performance

  • Greatly increased snappiness of WASD camera movement with less "floaty" gravity.
  • Keybinds now use physical key location instead of character, so bindings line up across different keyboard layouts.
  • Turn order UI now updates dynamically in the top-right player list whenever turn order changes.
  • Controller input for moving pointers should now feel slightly smoother.
  • Greatly optimized network serialization on CPU via more efficient bitpacking.
  • Image loading improvements
    • Loading new (uncached) images is now more performant.
    • Improved image quality in many cases.
    • Reduced likelihood of crashes when large or many new images are being loaded.
  • Added support for WebP images, a more efficient image format than JPG or PNG. (Feedback #2273)
  • Voice chat improvements:
    • Disabling voice chat in the configuration menu properly stops all voice chat processes.
    • This can fix audio issues with some Bluetooth headsets.
    • If you are the host and disable voice chat, it disables voice chat for all players.
    • Added an error message when trying to use voice chat when it isn't connected.
  • UI theme can now automatically follow your system theme if none is manually selected.

Rendering Options

  • Added a higher quality shadow setting PCSS, which gives more realistic shadows and blurs based on distance.
  • Added a new console command Translucency that allows images to support partial translucency (EXPERIMENTAL, please send us feedback on this!).

Connectivity & Session Safety

  • Added a popup when disconnecting while players are still connected to offer them host migration. (Feedback #2663)

Note: Your RAW image cache will be cleared with this update due to image pipeline changes and new translucency support.


Music Player

  • Added search filter for playlists. (Feedback #2143)

  • Added Clear Playlist button.

  • Added Export Playlist and Import Playlist

    • Save your current playlist to a file.
    • Add a playlist file into your current playlist.
  • Added Upload Music Folder

    • Select a folder and upload all songs in it at once, with naming.
  • TTS will now suggest a name for a song when you provide a URL or file.

  • Fix: Music player no longer breaks when loading a new mod. (Feedback #2038)

  • Fix: Music events no longer break when a song ends with no playlist active.

  • Fix: Music player no longer resets when loading a save file with no music saved on it.


Notepad (On-Screen Notes)

  • On-screen notes region is now resizable.

  • New notepad settings for:

    • Font
    • Font size
    • Text justification
  • New console commands:

    • ui_notepad_edit
    • ui_notepad_left_align
    • ui_notepad_locked
    • ui_notepad_fixed_width_font
    • ui_notepad_font_size
    • ui_notepad_size
    • ui_notepad_text

Grid

  • While Grid settings are open, the grid now renders on top of everything, making adjustments easier.

    • Controlled via ui_grid_highlight_when_editing (console / Misc setting).
  • New anchor & gizmo mode

    • Click the Gizmo button in the Grid window.
    • Select a component to center the grid on it.
    • Ctrl+click a second component to size the grid appropriately (using your snap settings). (Feedback #1871)
  • Added measure_grid_multiplier command.


Erase All

  • Applies to drawn lines, text, and decals.

  • Non-promoted players

    • "Erase all" now only erases their own drawings/decals. (Feedback #1841)
  • Promoted players

    • Can erase everything
    • Can erase just their own
    • Can erase all content from a specific player

Cloud Manager

  • Cloud folder dropdown now has a "Select Folder" button that opens the Cloud Manager folder browser. (Feedback #711)

  • Starred folders

    • Folders can now be Starred (button next to folder name).
    • Starred folders show first in the folder browser dropdown. (Feedback #711)
  • Cloud search now restricts results to the current folder. (Feedback #1839)

  • Fix: Resolved several file browser issues and cleaned up its underlying code to improve stability.


Dealing: Deal From Bottom

  • Holding ALT while dealing or drawing from a deck will now take the card from the bottom of the deck. (Feedback #2680)

  • The deck will do a small “hop” animation to make it clear when this happens.

  • Works both with the number keys and the GUI.

  • Dealing hand objects will now correctly deal to your new hand if you change the table.


Misc Features

  • Custom Figurine

  • Added Reset Scale to an object's scale context menu. (Feedback #2078)

  • Hotseat player names are now remembered between sessions. (Feedback #2070)

  • Added vr_floor command / VR setting

    • Lets you turn off the floor independently of fog / "Floor Of Mist". (Feedback #2173)
  • Server browser improvements

    • Player names now show in the server browser.
    • Your name is hidden if you are offline, invisible, or you untick the "Show Name In Server Browser" option.

Console Commands

New/updated commands:

  • component_hotkey_state_change
    • When enabled, press number keys while hovering an object to change its State.
    • Appears in Misc Settings.
  • ui_notebook
    • Shows the Notebook window.
  • text_tool_default_font_size
  • autorun_lua
    • Controls whether Lua automatically runs when updated.
  • camera_reset_on_color_change
    • Controls whether the camera automatically moves to your seat when you change color. (Feedback #256)
  • show_name_in_server_browser
    • Controls whether your name is listed in the server browser for public servers you join.
  • measure_grid_multiplier
    • Applies a scale multiplier when the line measure tool is in Grid mode.

Fixes:

  • Fixed help command not working on commands that have no arguments.

  • Removed old console commands related to global chat. (Feedback #2117)


Open Beta Fixes

  • Fixed a major networking issue where loading a save file could break the game state. (Feedback #2641)

  • Fixed rewinds and autosaves not working correctly. (Feedback #2656)

  • Fixed an issue where XML UI could be blocked by incorrect objects, including the invisible floor at y = 1. (Feedback #2647)

  • Fixed a 64-depth issue when downloading and loading mods. (Feedback #2640)

  • Fixed hand selection working incorrectly with the new Lua drafting mechanic.

  • Fixed an issue where you could erase your drawn lines incorrectly. (Feedback #2702)

  • Fixed several HandSelectMode issues. (Feedback #2618)

  • Fixed a bug in Lua Wait.collect. (Feedback #2635)


Fixes

  • Fixed an issue where XML UI would not be blocked by objects when it should.

  • Fixed XML UI not hiding in hidden zones. (Feedback #2673)

  • Fixed partial transparency when importing UI and decal images for the first time.

  • Fixed advancing the turn immediately after loading a game always going to the first player instead of the second.

  • Fixed a macOS issue where text could be entered while the Cmd modifier key was held. (Feedback #2636)

  • Fixed infinite bags visually breaking after Undo or Reload. (Feedback #2665)

  • Fixed drop indicator not showing color when dropping with Alt + Right Click for decks and stacks.

  • Fixed grid size inputs not allowing you to type a . at the end.

  • Fixed onLoad not executing in Hot Seat Mode. (Feedback #2629)

  • Fixed RPG tileset snapping preview so it now displays correctly.

  • Fixed Flick and Combine sometimes requiring a double click when you are a client.

  • Fixed right click while drawing a line not canceling for everyone else. (Feedback #125)


Misc Fixes

  • You can now obtain the "Be Social" achievement using in-game chat. (Feedback #1895)

  • Fixed game crashing when trying to load a CMYK JPG.

  • Fixed line tool not converting to cm in component mode. (Feedback #1934)

  • Fixed "Showing Hand" button displaying incorrect color after seat swap.

  • Fixed on-screen hand blocking in-game UI. (Feedback #1757)

  • Fixed hotseat turn not being set to correct player on load. (Feedback #1960)

  • Fixed hotseat players being unable to drop cards in searched deck. (Feedback #1959)

  • Fixed hotseat turn incorrectly resetting when loading a Classic game.

  • When starting a hotseat game, the game now only picks larger tables, so all player colors are immediately selectable.

  • Fixed context menu not clamping to screen. (Feedback #1966)

  • Fixed context menu appearing in the wrong position when right-clicking a card in hand. (Feedback #2051)

  • Fixed unintuitive Text Tool placement behavior.

  • Fixed appearance of custom card aspect ratios when searching containers. (Feedback #2021)

  • Fixed cards merging incorrectly with a deck when the deck is on a snap point. (Feedback #2063)

  • Fixed left edge of search dialog not having a collider. (Feedback #2077)

  • Fixed Japanese language name in language select. (Feedback #2116)

  • Fixed shake detector triggering when the user spams Tap.

  • Fixed Random Domino/Card/Mahjong Tile not generating every possible object. (Feedback #2160, #2154)

  • Fixed rewind/forward (rwd/fwd) not working correctly. (Feedback #2161)

  • Fixed game breaking on first launch but working on subsequent launches.

  • Fixed cards getting cut off onscreen when scaling very large hands.

  • Fixed deleting a folder in Cloud Manager not deleting all contained files.

  • Fixed issues when uploading PDF files via "Upload All" in the Cloud Manager.

  • Fixed a bug where objects with multiple assets (primary/secondary AssetBundles) could think they finished loading too early, breaking on-screen hands, highlighting, and Lua load completion.

  • Fixed dice behavior when picking up and dropping instantly, so dice now roll correctly in that scenario.

  • Fixed VR floor setting being inverted for the vr_floor option.


Lua

New Lua functions and features for creators:

Object State Changes

  • Added tryObjectStateChange(object, new_state_index, player_label) and object.tryStateChange(new_state_index, player_label). (Feedback #1822)
  • Limited tryObjectStateChange and tryStateChange to only trigger on valid state indices.

Turn Order & Input Modifiers

  • Added Turns.getTurnOrder() which returns the current turn order, including automatic order (in automatic mode) and custom order (in custom mode).
  • Lua will now receive the ALT modifier on the events onNumberTyped and onObjectNumberTyped.

Dealing API

  • Updated obj.deal(int NumCards, string Color = Colour.SeatedLabel, int HandIndex = 1, bool DealFromBottom = false)
    • Now supports dealing from the bottom of the deck when DealFromBottom = true (only works for decks).

Hand Select Mode

Automate drafting & hand selection:

  • chooseInHand(label, minCount, maxCount, prompt, players) -> affectedPlayers
  • chooseInHandOrCancel(label, minCount, maxCount, prompt, players) -> affectedPlayers
  • clearChooseInHand(players) -> affectedPlayers
  • currentChooseInHand(player) -> label
  • onPlayerHandChoice(player_color, label, objects) → Callback triggered when a player confirms their selection.

Wait.collect

  • Added Wait.collect(table expected_ids, on_finished, on_add = nil, on_error = nil) -> {table expected, table results, add(id, ...), reset()}.

Wait.collect takes a list of expected ids and returns a collect_table:

  • When the task for a given id is complete, call: collect_table:add(id, ...).

    • The first time this happens for a given id:
    • collect_table.results[id] is set to the ... you passed in.
    • If you provided on_add, it is called as: on_add(id, ...).
  • Error handling:

    • If you call add more than once for the same id and you provided on_error, it is called as: on_error(Wait.COLLECT_DUPLICATE, id, ...).
    • If you call add with an id that was not expected and you provided on_error, it is called as: on_error(Wait.COLLECT_UNKNOWN, id, ...).

When all expected ids have been added:

  • on_finished(results) is called with the final results table.

You can call:

  • collect_table:reset() to zero out call counts and clear results so you can reuse the same collector.

Rewind State

Rewind states are stored periodically. If a store happens in the middle of a complex scripted change, you can end up with bad intermediate states. These helpers let you control when rewinds are saved. (Feedback #617)

  • storeRewindState(closure andThen, block_further_stores)

    • Attempts to store a rewind state if there are unsaved changes, then calls: andThen(success, didSave).
    • success
    • true → the call completed successfully.
    • false → a rewind state could not be stored. You should always check this before continuing.
    • didSave
    • true → a new rewind state was actually written.
    • false → call succeeded but there was nothing new to save.
    • If block_further_stores is true and success is true, then no additional rewind states will be recorded until:
    • You call storeRewindState again, or
    • You call allowRewindStore(), or
    • 60 seconds have passed.
  • allowRewindStore()

    • Clears the block on storing rewind states.

Hand Zone Stash

Each player’s primary hand zone now has a “stash” where cards in the players hand can be stashed temporarily:

  • player.drawHandStash() → draws all cards from stash into hand.
  • player.setHandStashLocation(v3 position, int rotation) → set stash position & rotation.
  • card.moveToHandStash() → moves a card in hand into its stash.

Use cases: drafting mechanics, temporary hidden piles, etc.

Lua API Addition

  • Lua added an optional index parameter to putObject(Obj, index). (Feedback #659)

Lua Fixes

  • Fixed an issue with Lua GetData() involving the new Steam IDs.

  • Fixed JSON.encode not working correctly with Unicode. (Feedback #1263)


Troubleshooting & Logs

For issues or feedback, post them here: https://feedback.tabletopsimulator.com/

If you hit problems, attaching your Player.log helps us a lot:

  • Windows: %USERPROFILE%\AppData\LocalLow\Berserk Games\Tabletop Simulator\Player.log
  • macOS: ~/Library/Logs/Berserk Games\Tabletop Simulator/Player.log
  • Linux: ~/.config/unity3d/Berserk Games\Tabletop Simulator/Player.log

Enable logging with /log in chat or the -log launch option.


Thank you ❤️

Engine upgrades are big and tie in to every platform and a ton of unique hardware configurations. If you run into issues, please include with your report:

  • OS version
  • GPU + driver version
  • Player.log
  • Workshop link (if it's mod-related)

And again, thank you for your patience during the long gap of silence. This engine work sets us up for faster, more frequent updates going forward.

We have a big announcement coming soon - keep an eye out for around New Years!